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Post by Biroxan on May 28, 2015 13:29:38 GMT
I have tested the new releases of the realm of mianite pack in a single player world, and find them extremely buggy, and unstable.
It look more and more like we will be going with a new modpack...
Below, please post a list of mods that you would like to see in the pack. I assume doug will post a list of what is already in the pack.... We have the main ones already, Tico, BC, AE, TE, Big reactors, blood magic, ars magica(?). extra utilities, open blocks, etc...
I believe we are not adding thaumcraft due to the server resources it demands (mainly for errors, it is a nightmare for servers and often leaves a string of corrupted chunks/orphan tile entities)
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Post by drizzt1215 on May 28, 2015 15:06:25 GMT
I would like to see several more tech options to include industrial craft 2 with greg tech. Also if Doug knows his way around config for mods, i would like to see magical crops and reliquary with some nerfed recipes. Additionally equivalent exchange would also be nice to have. I guess I'll wait to see what we've already got before adding more input. I'm quite excited about this.
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Post by jakeb9716 on May 28, 2015 18:40:05 GMT
I would like more tech as well but not Gregtech, at least I don't think everyone would want the hardcore aspect. My suggestions are for RF Tools, Extra Cells, Thermal Dynamics, Draconic Evolution, Rotarycraft, Reactorcraft. Also AOBD because it adds compatibility for different processing methods. If anyone wants an synopsis of these mods I haven't played with all of them but I have a good idea of what they add.
For magic I would like to keep Botania and maybe try out Chromaticraft, I also like Xeno's reliquary as Drizzt mentioned.
For dungeons I have heard Roguelike dungeons is good because unlike Better Dungeons it spawns loot the same way as vanilla, so if a mod adds loot it will have that loot.
For renewable resources we could go for magical crops or the forestry+Binnie's+Magic Bees+Gendustry route. After giving it some thought I think I would prefer the forestry route.
I know that sounds like a lot, but most of them are addons/compliments to mods we already have and use. The only really new mod would be rotarycraft/reactorcraft which I and probably others would appreciate since it adds some extreme end-game tech.
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doug
New Member
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Post by doug on May 28, 2015 20:15:58 GMT
ok what mods we have so far, pams claycraft securitycraft damage indicators treecapitor deconstruction table roxas tall doors ars 2 4space aobd ae2 aroma1997s deminsion world battle towers baubles biblio craft big reactors blood magic botania buildcraft carpenters blocks chisel2 chococraft (adds chocobos from finalfantasy) compact machines custom npcs cyan warrior sword denseores dimensional anchors easycraft enchantingplus enderio enderstorage enhancedportals eureka extrabiomesxl extracells extrautilities fossil archeology revival galacticraft galacticraft planets gravestones hardcoreenderexpansion microblocks industrialcraft infernal mobs inventorytweaks ironchest lootbags mariculture metallurgy minefactory mobius more chisels moreenchantments mrcrayfish furniture netherores nei nek openblocks opis optifine pam's harvest craft poorores practicalities randomthings redstonepaste reliquary roguelike dungeons sanguimancy simplyjetpacks tabbychat tconstruct thermal expansion thermal foundation tic tool tip tmechworks tsteelworks wailia waila harvestability weapon mod witchery zz backpacks
and as far as configuring files i am still working on learning all that and an do the best i can
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doug
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Post by doug on May 28, 2015 20:32:45 GMT
i did not add the core files to this list for obvious reasons also guys if you could post links to the mods you are wanting we can check them out and go from there
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doug
New Member
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Post by doug on May 28, 2015 21:15:55 GMT
looking at draconic evolution, chromaticraft, we already have bigreactors and reactor craft can actually bypass player protection, will discuss the others with the admins and get back to you
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Post by jakeb9716 on May 28, 2015 23:44:10 GMT
Ok, for the ones I suggested: Draconic Evolution: Adds really cool end-game armor, tools, and energy storage. Forum Page Mod Spotlight RF Tools: Adds a lot of stuff that plugs in to the RF system, notably a dimension generation system and portal system. Forum Page Mod Spotlight Thermal Dynamics: Basically the item/liquid/power transportation system for TE. Might be a little redundant because of Ender IO but it could be more useful in certain situations and has a conduit with infinite RF transfer. Curse Page Rotarycraft: Adds a new power system, don't worry it can be converted to and from RF, it's just a little tricky. At the high tier end game stuff it can be really powerful with the extractor which can process your ores better, and unbreakable bedrock tools and armor which come pre-enchanted. Page
Reactorcraft: An addon to rotarycraft that adds extremely powerful nuclear fission and fusion reactors. They dwarf Big Reactors but can be dangerous and are a lot more difficult to get started with. Page Chromaticraft: A magical mod that I'm not very familiar with. I know it adds a couple of cool biomes and a magical energy system with a lot of capabilities. Page
Also Pressure Pipes which we already have but it's not on the list. And I'm not sure if anyone is interested but here's the Forestry mods for the bees and all the resources you can get with them. Forestry Binnie's Mods Gendustry NEI Integration NEI Addons
EDIT: Also forgot about endertech, we already have it and I'd like to keep it.
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Post by drizzt1215 on May 29, 2015 15:32:12 GMT
I also would like to try out draconic evolution and rotarycraft.
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Post by Biroxan on May 29, 2015 17:26:11 GMT
I would like to see several more tech options to include industrial craft 2 with greg tech. Also if Doug knows his way around config for mods, i would like to see magical crops and reliquary with some nerfed recipes. Additionally equivalent exchange would also be nice to have. I guess I'll wait to see what we've already got before adding more input. I'm quite excited about this. I have played with gregtech before, I dont know if we have enough "hardcore" tech players to make the use of gregtech reasonable. we have quite a few people who are new to tech mods, or struggle with the basics. I believe reliquary is already added, and magical crops is on the list to add to my knowledge. As far as EE goes, what version are you referring to? the old EE was super overpowered, and the newest EE that i played was basically useless (i forget which versions) have they managed to balance it out? Jake: my biggest concern with RF tools is the ... limitation? to these custom dimensions.. I dont want (for example) someone to go crazy and create 40 dimensions, all that stay loaded and take up loads of server resources. Above all else, we have to take server resource usage into consideration, hence why we have removed certain mods like thaumcraft and Twilight forest, as they are some of the buggiest, and server resource hogging mods out there.
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Post by jakeb9716 on May 29, 2015 23:05:10 GMT
I had a look at the configs and there is no way to outright disable the dimension generation system, but you can disable dimlets (which are essential for creating dimensions) from spawning in dungeon chests and being dropped by enderman. This would make it so only admins could create worlds by default, and from there unknown dimlets could be parsed out as a reward or specific dimlets given to create a world on a per-player basis.
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Post by evilangel9 on May 31, 2015 18:12:10 GMT
Id also like Minchem if thats at all possible.
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doug
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Post by doug on Jun 1, 2015 18:59:53 GMT
honestly minechem is a bit buggy so we are not going to use it as of now
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Post by drizzt1215 on Jun 2, 2015 2:23:34 GMT
do we have any idea about how long until we move to this new modpack?
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Post by Drizzt1215 on Jun 2, 2015 14:18:32 GMT
And I just read your post biro. The newest version of EE3 is in fact underpowered in comparison to previous versions but I very much like the mechanics of the mid to late game functions of it. I figure that several people would enjoy it and those that find it underwhelming could choose not to explore it.
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doug
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Post by doug on Jun 2, 2015 23:36:19 GMT
oh i remember why minechem is not included it was havign a fluid id conflict that i couldn't find
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